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KMID : 1011420220270040287
Journal of Korean Ophthalmic Optics Society
2022 Volume.27 No. 4 p.287 ~ p.296
Study on Changes in Fatigue and Immersion between Glasses and Contact Lens Wearers when Using Virtual Reality Games
Kang Hyun-Goo

Kim Yeon-Ho
Park Yoo-Chan
Hong Hyung-Ki
Abstract
Purpose: In this study, we compared the difference in fatigue and immersion when playing a game with a virtual reality (VR) device while wearing glasses and contact lenses.

Methods: The experiment was conducted on 32 people aged 19?27 years who did not have any objection to using VR. Fatigue due to wearing glasses and contact lenses was investigated using a simulator sickness questionnaire. After the experiment was conducted with the same subject wearing glasses and contact lenses, a corresponding sample analysis was performed.

Results: In the fatigue analysis, all items showed higher values when wearing glasses than when wearing contact lenses, and seven out of 16 items were significant. In terms of immersion, there was a significant difference in ten out of 26 items in the questionnaire, and most of the items showed a high tendency to feel immersed while wearing contact lenses.
Conclusions: It is inevitable that when people with ametropia use vision correction glasses or contact lenses to experience VR, fatigue increases and immersion decreases. In certain results, wearing contact lenses was more satisfactory than wearing glasses, but discomfort factors, such as dry and stiff eyes, sometimes occurred.
KEYWORD
Virtual Reality, Glasses, Contact lenses, Fatigue, Immersion
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